Make a blank d20 table. Each person adds a spell name to the table, rotating until it is complete. Upon casting a spell, this instance's effect should be agreed upon by the player and GM within the boundaries of the spell name. Spells usually cost a point, more if the effect is considered particularly strong by the GM. Perhaps 1d6 per magic point if specific numbers are needed, like in Vieja Escuela.
Wizards get 1+level points.
Clerics have 1+2/3rds (rounded down) their level in miracle points because they have plate armour, turn undead and other stuff.
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Nearly the OD&D lineup, just missing the Halfling. |
Also if someone writes down "Magic Dance", give them a pat on the back.
round up or down?
ReplyDeleteVery good question. My gut says rounded down because Clerics level up way faster, have better hit dice, armour, etc. What do you think?
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