Splatterhouse is a brilliant arcade side scrolling beat 'em up released in 1988 by Namco. It plays solidly and has similar gameplay to Irem's Kung-Fu Master (1984), but elevates itself by being stylistically both very gory and a wonderful love letter to 80s horror and slasher films. I would highly recommend this game to both fans of classic arcade action games and horror films such as Evil Dead II.
The cast of gruesome and ghoulish opponents that you have to punch, kick and, well, splatter are kickass, memorable and could definitely serve as inspiration for your D&D/OSR game of choice. Here are some examples:
1. Monsters that have their head fly at you after you attack the body (whether the body is actually destroyed or not) are fantastic, and when used can create a great surprise that will really give the players a very memorable and interesting encounter.
1D4 flying head attack types: 1. Standard try-to-bite-your-larynx-out attack. 2. Vampiric/Stirge type attack (attaches itself to victim, drains HP until victim is dead, will probably lead to Evil Dead II antics). 3. The head suddenly generates fire and its face melts off, flaming headbutts. 4. Long, prehensile tongue. Will try to trip up victims AT-AT style to assist its separated body in combat, pull victims towards them into a bite attack, and other such shenanigans.
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| These bastards are a prime example of 3. |
2. Hanged, bloated and rotting reanimated corpses that projectile vomit acidic bile at adventurers. When struck by weapons this corrosive bile will spill out of the wound which can damage weaponry and whoever struck the bloated zombie. These could be used as, for example, grotesque sentries placed by a necromancer outside of his/her lair or a cursed hanged man in the gallows of a haunted ghost-town.
3. A fleshy, worm shaped blob with the malformed face of a human in an expression of agony.
“WHAT THE HELL DOES IT WANT?”: 1D4: 1. To kill with it's acidic vomit and eat victims. 2. To die. 3. To absorb living things into its flesh and grow. 4. Revenge.
“WHAT THE FUCK IS IT?”: 1D4: A former heroic figure, twisted and warped by Chaos. 2. A failed attempt to replicate humankind by another race. 3. A relative of one of the PCs. 4. A noble's son/daughter who spurned the love of a witch/warlock and was cursed.
4. An incredibly strong but very visibly mutated humanoid clothed in rags and wearing a sack on its head. It has two huge swords embedded into the flesh where its hands once were. It feels only pain and constant frustration, and will lash out on anyone it senses nearby. Local rumours say that it is the result of a pact between the champion warrior of a tribe and the forces of Chaos in an attempt to gain the strength of a god-killing titan, but there may be another explanation.
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| Hope you brought two shotguns... |
5. A holy symbol possessed by a malignant spirit that floats upside down and surrounds itself with flying, undead heads (1D6+2 heads when the symbol is encountered). It will launch a number, say 1D3, of these heads per round at the PCs and will attempt to put some distance between itself and the party. It can also, instead of launching heads, use its action to regain a similar number of heads. These things usually inhabit churches corrupted by unholy forces, and for bonus points you could make the holy symbol that of the god worshipped by the most Lawful cleric in the party.
6. The spirit of a serial killer and necromancer inhabits a body that is an eerie amalgamation of bones, with strands of rotting flesh, and a scarecrow with a greyed cloak and hat. It flies in the night, summoning the dead and seeking vengeance against its slayers. [1]
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| I'MMA GROOVIN'... HAH! |
7. Maggot men. Near silent, creeping humanoid things with red eyes fully visible in complete darkness. Their lairs are caves or ruined places that are “infected”: womb like flesh grows over the walls and ceiling, from which the embryos of infant maggot men are secreted. The young will leave their embryos quickly when they touch the ground and attempt to swarm and cling to any intruders, dragging them down to either feed upon them or allow the fully grown maggot men guarding the lair to slay the victim easily.
At the heart of the lair is a heart like sac which is the source of the fleshy walls. Killing it will both stop the growth of the walls and the maggot men's means of reproduction. Some say that the “heart” sac and the resulting maggot men were created by the rituals of a powerful Muianomancer [2]. Others say that it was an angered deity of insects that cursed a sinful tribe long ago and that a maggot man both old and powerful enough, like a reverse butterfly, cocoons itself into a sac and grows as the new “queen” of the lair. Others simply do not want to know.
8. When the party finds the important NPC they need to kidnap/rescue/etc., have this happen to that NPC:
HAPPY HALLOWEEN!
[1] Excellent groovy tune is optional.
[2] A mage or conjurer of flies and fly-based sorcery, derived from Baal muian (βααλ μυιαν, "Baal of flies"): https://en.wikipedia.org/wiki/Beelzebub




















