Step 1:
Either draw a map for cool gothic castle, map out the room layout abstractly by dropping d6s on a page (each die is a room) and deriving 1d3 results from each dropped die as exits from a room (basically what Advanced Fighting Fantasy 2e does), or remix other castle maps into a crazy ass Dracula castle (Ravenloft's castle is recommended in this regard).
Step 2:
Use something like these baller posts by Dunkey Halton.
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For years, man has pondered more efficient ways to kill bloodsucking pricks... |
Step 3:
Either use classic "WHAT IS A MAN?" Dracula, devise your own Strahdula or generate one (or more?) using this brilliant generator by Dunkey (excellent PDF created by Robin Z of Renfield's Cat):
https://drive.google.com/file/d/0Bx3r0TLm8WIpM1hjX3J2V2xIRzQ/view
Step 4:
Do the rest of your preferred dungeon stocking methods with regards to treasure and all that jazz. Here are some example minions of foul Strahdulas:
https://twitter.com/vgartandtidbits/status/792500411160793088
Handily, you can just roll 1d20 to figure out what monster will be in a room. I know there's 21 of them but the last one usually will lounge around certain areas, prepping speeches for the next hunters that show up.
Vampires are utter bastards so be sure to put in things that could used to help ward off or even kill the bloodsuckers (like the classic Sunsword). I recommend a holy whip lost by the great Slayer-Saint Simone De Belmond but that's just me.
Step 5:
"You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it..." - Gehrman, the First Hunter.
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I'm delighted that they kept the Conan look for Smash Bros. |
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