"I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called a
thousand more before the world goes dim and cold.
I am hero." - Marathon 2: Durandal, Kill Your Television terminal.
Summary: The Dungeon Crawl Classics Deed Die or similar stunt system adapted to a rule more in line with the skill system and standard dungeoneering checks of OD&D, LotFP, and similar games.
Heroism is a skill innate to all fighters that allows them to perform feats of combat and stunts during adventuring. It begins at 2 and must be rolled equal to or lower than on 1d6 to be successful.
For combat, the stunt or deed must be declared before the attack roll. The die should be rolled with the 1d20 during the attack, with both a successful skill check and hit required to perform the stunt. Standard DCC stuff, basically.
Outside of combat, the Heroism skill can be used to perform feats of strength and other pulpy, action movie derring-do. This absolutely includes kicking open those stubborn, evil dungeon doors.
It increases to 4 at Hero level and 5 at Superhero level. Alternatively, if you want it to be a near surefire thing at Superhero level, increase it to 6 instead (requires two rolls of "6" in a row to fail!).
Notes: One cool thing about this is that it makes stats less important, which ties in well with LBB OD&D's design. I imagine that this skill would be only for the human fighter class because of the valuable bonuses and skills given to the demi-human warriors. However, you could instead reduce the Heroism skill score for demi-human warriors such as dwarves. You do you.
No comments:
Post a Comment