HD: 5.
AC: 5 [14].
Attacks: 2 claws (1d4), 1 bite (1d10).
Special: Haunting, surprises on 1-3, can drift into the shadows seamlessly.
Movement: Their movements are slow and dreamlike, until they strike ferociously.
Alignment: Chaotic Evil.
Gorvils are the hideous mutant hybrid of ogres and basilisks. They prowl in the darkness of caves and other subterranean structures for victims. They are solitary in nature, malevolent and will try to strike only when party numbers are small or there is only an individual. Due to a strange mutation of arcane energies during their creation, they possess a different power than the curse of turning flesh to stone. Upon seeing the eyes of a Gorvil, the victim must save versus a haunting.
Regardless of whether they pass the save or not, the Gorvil will attempt to flee into the darkness, making the victim question if it was real or a hallucination. A Gorvil's haunting makes the victim believe that another human being or NPC is a Gorvil, driving them towards confronting and killing the "monster". This hallucination lasts until the killing is done or the curse is lifted. The haunting will occur at the most inconvenient and/or tragic of times.
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