Tuesday, May 7, 2019

The Hidden Folk (A Replacement for Gnomes)

Here's a quick and unusual replacement for gnomes (heavily influenced by/ripped off from Nelson Tethers) because I'm not super fond of D&D gnomes:

The Hidden Folk: +1 WIS, -1 CON.
You are short, have a beard and red hat, and fucking love riddles.

You are also part of THE CONSPIRACY to make sure [REDACTED] happens. The GM should just give you a random objective (not necessarily good or evil) to perform for the The Hidden Folk. After you are done, a messenger will show up and give you another objective with no further details. You will never get a clear idea of the big picture and should never question it. You can't level up until you help further THE CONSPIRACY.

Your aptitude for riddles, puzzles, etc. allows you, once+level times per day, to receive a clear and useful clue or hint from the DM regarding any puzzle or riddle. Your obsession also makes it extremely hard to resist a riddle challenge from others (Save versus riddle solving).

Your actual language is maddening to those who aren't Hidden Folk. You have no idea of its linguistic origins and frankly, it's draining to even speak. Once per level you may whisper into the ear of a creature and (if they fail a saving throw) one of two effects can be chosen:

They briefly become part of THE CONSPIRACY (as Charm Person) or they are temporarily driven insane (as Confusion).

At name level (HIDDEN RIDDLEMEISTER) you may retire to wherever your people hide and you are finally privy to the details of THE CONSPIRACY.


By WonderDookie.  Beware the whispers...

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